11/11/2023 0 Comments Kerbal space program mechjeb 2![]() Parts from sarkun, cardboardbox, c7, and others. Is there any way you could post your craft file? (it used too) on kerbin, the higher gravity actually helps, and a lander built strong enough can simple wobble a bit and be ok, but on minimus that same lander will drift off to the side and catch a foot on the ground and flip.Įven the 'keep vert' function with the kill horizontal velocity option clicked does not come to a halt relative to the surface. My problem mainly so far is that mechjeb seems not to kill all the horizontal velocity during the landing manuever. i have begun to leave out RCS alltogether in an attempt to lighten the ship and just use one extra SAS part for a bit more rotational torque. Kerbal Space Program Basic McJeb2 Tutorial Bosheeny 79 subscribers Subscribe 460 26K views 1 year ago If you enjoyed the video please don't forget to hit the like button and subscribe its. ![]() I find myself using 8 landing legs to have enough strength to absorb the landing under 1G at KSC. plus fuel and a couple parachutes to slow down in atmosphere at the end of mission makes for a complex vehicle. I have been trying to build a lander with enough fuel and ZO2 capable to fly out to minimus, land there, move to the mun, land there, then make a powered landing at KSC.Ĭarrying ZO2 tank, 2 panels, and the 2 drills. And I mean, we need a hell of a lot of patience. However, based on what I've seen in the early access version, we need to be patient until MechJeb is made. IgorZ Members 2,493 2k About me: The best cat in the office Posted February 25 This is one of my favorite mods. It sometimes decides to just hover (until you run out of fuel) over the landing site instead of making the final descent.Quote from: BamBam on June 07, 2012, 10:31:33 PM 27 109 About me: Rocketeer Posted February 25 Please add MechJeb for KSP 2. 5 dll is the rare occasion using the landing module. The only other issue I have seen with the aug. I turn it off and the maneuver planner then proceeds as normal. Which is when I look up and find smart ass still active. I then watch as the ship swings around to the point on the nav ball but not make it all the way. for example I will turn on smart ass upon attaining orbit, open up maneuver planner and "execute now" on a hohmann transfer. It's a minor issue, but something I run into a lot going between the different modules like docking, rendezvous, and maneuver planner. off while it performs a maneuver, while with others it will leave it on and "fight" with itself to re-orient the ship. Anyway, with some functions mechjeb will automatically turn Smart A.S.S. 5th one, and this may be a problem in earlier versions, but I haven't been using them. dll yet, but I have a minor issue with the aug. I haven't had a chance to try the aug.23. Suggestion are welcome but some are a lot harder to code than other. :) Thanks for the reply So what's confusing is I have 2 GameData folders and it won't launch when it's. This leaves you with the situation KSP/GameData/ (mod name)/ (mod contents). Other patch : Feel free to offer more patch ! The way you install any such mod manually is to copy folder (mod name) (ie the one inside the GameData folder) into your game's GameData folder. Submit bug / improvement / suggestion to the github issue page The more info we get the easier it is to understand and fix bugs. Check the log for error ( KSP_Data/output_log.txt or ALT F2 in game ) and use to copy/paste it. I use a lot of mod so I may be able to use most of your modded save file. What were you doing, a ship screenshot, or even better a savefile. Reporting a Bug : If you find a bug please give information. Right now my github repo is a bit messy, I'll clean it later with proper merge of other patch so their name show up in the commit log. When I open the editor, it has the information for the next node for. Ive searched youtube but havent found anything dealing with this specific MechJeb tool. Most of this comes from the work of R4m0n, Anatid, The-Duck and other contributors to the project. I am trying to find information on using MechJebs maneuver node editor to automatically start and stop my required burn using an existing Astrogator node. I'll welcome bug report, other patch and suggestion. Then I have a 1 month trip and won't do anything KSP related until I come back.įor now I'll post a "improved" version on MJ2 with patch by me and others. So lets say it a test bed for patch while the official dev are on leave. I don't really want to call it a fork since I don't want to take over the dev. ![]() R4m0n seems to be away from KSP right now and I can do some minor patch and use patch from others. This is a alternate version of Mechjeb 2. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |